Paladin Maar
Paladin Maar
Concept Artist & Critter Creator
Greater Seattle Area, United States

About

Kyo is a Concept Artist who loves making gnarly monsters inspired by dark and mysterious worlds. A lover of critters both big and small, I specialize in Creature Design with a secondary focus in Props & Weapons, using a deep love for astronomy and nature to influence my work. Primarily a self taught artist, my dedication, ambition, and imagination have seen me through various challenges on my art journey; leaving me with a deep love for rich narrative and worldbuilding (especially ecosystems)!

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Skills

Art DirectionConcept ArtDigital PaintingStoryboardingDrawingProp DesignCreature DesignWorld BuildingWritingTraditional ArtFantasy

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
Pencil2D
Pencil2D

Productions

    • Book
      PILLA: The Bestiary
    • Year
      2026
    • Role
      Concept Artist, Illustrator, Writer
    • Company
      Aya Studios
    • Video Game
      Doomsday Doorman
    • Year
      2025
    • Role
      Art Director
    • Company
      WiLDKiND

Experience

  • Concept Artist & Creature Designer at Freelance
    Greater Seattle Area, US
    January 2019 - Present

    - Proactively tackling client briefs, design challenges, as well as advising on projects ranging from

    freelance illustrations, to videogames as shown in my portfolio

    - Bringing my expertise to share as a guest artist for Seattle Indies, Cartoonists Northwest; and

    various other events including Fan Expo Denver, ayA Con Denver, and more!

    - Establishing my original IP, Dactylanthus, including writing, world building, and design

    - Exhibiting at comic & game conventions in various cities across Colorado, and more recently,

    Washington State

    - Successfully, managing my own business, expenses, scheduling, organization, and deadlines

  • Concept Artist at Sty1e Studios
    Remote, US
    April 2025 - November 2025

    - Creating numerous thumbnails for various flora to populate Raven Company’s levels

    - Providing detailed call out sheets for flora, fungi, weapons, alien units, and alien structures

    - Providing paintovers and Zbrush sculpts to guide 3D modelers and exercising constructive

    guidance and feedback to ensure their work aligned with the approved concepts

    - Researching/worldbuilding to ensure our biomes/ecosystems are rooted in reality, believable,

    unique, and cool!

    - Providing a framework of reference and resources to guide our art team through research,

    moodboards, and writing to encourage visual story telling

  • Art Director at WiLDKiND
    Remote, US
    August 2024 - March 2025

    - Working alongside the Game and Creative Directors to maintain a unique visual identity and

    maintain visual consistency for WK’s first game, Doomsday Doorman [shipped].

    - Creating backgrounds, storyboards, mockups, key art, marketing art, and the game’s trailer

    - Flexibility throughout development when game direction pivoted

    - Maintaining a positive and encouraging attitude throughout development to keep morale high

    - Effectively communicating with my team

    - LINK: https://wildkind.itch.io/doomsday-doorman

  • Creature Artist and Concept Artist at Freelance
    Denver, CO, US
    September 2023 - August 2024

    - Creating multiple original creatures to fit within the post-apocalyptic universe of Pilla, established

    by creator Rafael Maldonado Bad-Hand

    - Trusted to work within a given timeline, and to organize and execute my own workload

    - Responsible for illustrating the Kickstarter cover for the book, as well as renditions of Rafael’s

    original characters: Dog Dog, Carnage Kitty, and Nuclear Trash Pandas

  • Contributor at Vision Comics and Oddities
    Denver, CO, US
    February 2024 - February 2024

    I was asked to contribute my work alongside a handful of other artists, to one of Colorado's local comic shops, Vision Comics and Oddities.

  • Lead Character Artist at Project Victorious
    Remote
    January 2018 - January 2019

    - Creation of the project’s two player characters, main antagonist, and henchmen in line with the

    game’s Direction

    - Mentored and led character design team, providing constructive feedback to ensure team

    members produced their best work and meeting project standards

    - Keeping the art team organized

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